

- Description
-
We are dreaming of a world where next-generation mixed reality tools and experiences are readily available to all. And we mean all. Not regardless of diversity of socioeconomic, neurological and cultural factors and other aspects of identity, but specifically geared to support that range. Core to this global business perspective is treating our social and environmental impact as a primary measure of success for our business and prioritize it even in cases where it may not drive profitability.
- Number of employees
- 2 - 10 employees
- Company website
- https://bangingrocks.ca/
- Categories
- Data analysis Marketing strategy Information technology
- Industries
- Technology
Recent projects
Market Expansion Research
We are ready to take our business to the next level. Banging Rocks has a superb track record with running Word Press & Mediawiki based sites for clientele in the legal domain, but our client base is extremely limited and we have yet to do any marketing or outreach! Our company requires assistance assessing our customer landscape outside of our current client list. We're hoping to identify likely prospects, and develop a solid marketing approach to help bring in more clients. To consider: which markets align with our current one? What additional services might we offer to make ourselves more competitive? Who should we be connecting with and how to generate more business?
VR Gallery Exhibit
Positions Available: 1 Our Company Banging Rocks creates Virtual and Augmented Reality for positive impact, with an emphasis on transdisciplinary arts. The Project: VR Gallery Exhibit We are creating a Unity-based recreation of the Domus Terrae exhibit, featured at the United Nations' Geneva headquarters in 2018. This project involves putting the finishing touches on the project - optimizing, adding small but key components such as a proper credit area, and various other tasks. The Student The student selected should have a strong background with Unity, be familiar with modeling and working with Unity-based lighting, user interaction design, and optimization. An interest in art and migration are an asset.
AR Development
Positions Available: 1 Our Company Banging Rocks creates Virtual and Augmented Reality for positive impact, with an emphasis on transdisciplinary arts. The Project: AR Development We are currently working on a Lens Studio project that requires modeling, texturing, and motion-capture based animation. This Riipen project centres on the development of a series of simple, low-poly models, texturing them, and animating a character via Plask-rendered motion capture. Work done in this Riipen project will permit the implementation of key gameplay mechanics from the software development team. The Student The student selected should have a strong background in 3D modelling, with experience creating low-poly meshes that are compatible with Unity. Access to 3D modelling software programs, and a computer capable of running them is a requirement for this position. The ideal candidate has familiarity with motion capture, Lens Studio, and model optimization.
Junior React Architect for "Group Works" App
Positions available: 1 Our Company Banging Rocks creates Virtual Reality for positive impact, with an emphasis on transdisciplinary arts. Group Works: Junior React Architect Group Works is an open source card deck for facilitators, giving a pattern language of facilitated process that helps make meetings and other events more meaningful, productive and connective. Banging Rocks is creating a React Native application that helps facilitators use the deck effectively for consultation, event planning, debriefing and more. The Project This project pairs a junior developer with our senior developer to help us plan out implementation. Together, these two will help develop a team to create an MVP version of the software. The Student The student may be new to react, but should have a strong grounding in software development and design, experience in the field desired but not required. They should have an understanding of how to scope & define a project and its subcomponents, and how to frame them suitably for an agile team to deliver. The deliverables include: - Shared creation of a development plan and task list - Shared creation of job and project descriptions suitable for Riipen or other platforms so that we can assemble a suitable development team - Assistance in some preliminary development and prototyping.
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